Portrait of John Wright

Autumn (John) Wright

Object-Oriented Programmer
Detail-Oriented Designer

About Me

Hi! My name is Autumn Wright (legal: John Wright) and I'm a recent graduate of Rochester Institute of Technology (RIT) with a degree in Game Design and Development. I'm a skilled object-oriented programmer, but I also have a passion for analyzing the designs and mechanics behind game systems. I put these skills to use in developing my own concepts and projects, both digital and physical. Additionally, I have experience in internal tools development from my four Summers spent interning at Cisco Systems. I'm a fast learner, and I hope to be able to continually employ all the skills I learn to create better software and games.

Dead by Daylight scened modeled in Maya and rendered in Unity

Projects

Grapple Gaiden Grapple Gaiden gameplay in which a ninja is grappling through a 2D spike maze.

A 2D platformer/action game created with C# in MonoGame. Players traverse levels by flinging themselves off enemies and grapple points with a grappling hook.

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rEDH An example of a red-black Commander deck generated by rEDH.

A website that generates 100 card, Commander-legal, Magic: The Gathering™ decks according to user specification. Programmed in JavaScript utilizing API calls and JSON.

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Shade Walk Shade Walk gameplay in which detective Dresden is being spotted by guards.

A top-down stealth game created in Unity with C#. Players sneak by guards using spells to distract and evade detection to collect clues and advance.

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Stealth Sandbox Stealth Sandbox gameplay in which the player is being detected by an enemy.

A short top-down stealth game with sliders that allow users to influence the game's parameters on the fly. Programmed in JavaScript and rendered using Canvas.

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DBD Scene A scattering parameter being displayed within the Cisco SPTool.

Unity scene of the basement from Dead by Daylight, modeled, unwrapped, and textured from scratch using Maya and Photoshop.

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Enemies InBOUND Enemies InBOUND gameplay in which many hazards are filling the play area with bullets.

An endless 2D bullet hell where your health is measured not in life points but by screen space. Programmed in JavaScript using PixiJS.

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SPTool A scattering parameter being displayed within the Cisco SPTool.

A comprehensive MATLAB Tool designed for the Cisco RTP Signal Integrity Team for the viewing and analysis of scattering parameters (S-parameters).

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Resume

Contact Me

Email: jmw2423@rit.edu Phone #:

(919) 448-6629

LinkedIn: www.linkedin.com/in/jmw2423