About Me
Hi! My name is Autumn Wright (legal: John Wright) and I'm a recent graduate of Rochester Institute of Technology (RIT) with a degree in Game Design and Development. I'm a skilled object-oriented programmer, but I also have a passion for analyzing the designs and mechanics behind game systems. I put these skills to use in developing my own concepts and projects, both digital and physical. Additionally, I have experience in internal tools development from my four Summers spent interning at Cisco Systems. I'm a fast learner, and I hope to be able to continually employ all the skills I learn to create better software and games.

Projects

A 2D platformer/action game created with C# in MonoGame. Players traverse levels by flinging themselves off enemies and grapple points with a grappling hook.
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A website that generates 100 card, Commander-legal, Magic: The Gathering™ decks according to user specification. Programmed in JavaScript utilizing API calls and JSON.
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A top-down stealth game created in Unity with C#. Players sneak by guards using spells to distract and evade detection to collect clues and advance.
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A short top-down stealth game with sliders that allow users to influence the game's parameters on the fly. Programmed in JavaScript and rendered using Canvas.
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Unity scene of the basement from Dead by Daylight, modeled, unwrapped, and textured from scratch using Maya and Photoshop.
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An endless 2D bullet hell where your health is measured not in life points but by screen space. Programmed in JavaScript using PixiJS.
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